![]() And, of course, you will also need to redirect SpintiresMod to dxgi.dll.īTW, I've tested this and it doesn't seem to make much(if any) difference on my system. The d3d9 or ReShade32 text document/log file can be deleted(since it will be recreated automatically as dxgi). dll(d3d9.dll or ReShade32.dll) to dxgi.dll, and rename the config settings file(d3d9 or ReShade) to dxgi. All one needs to do is rename whichever ReShade installed. And, so far as I can tell, I don't really have to. I don't really want to rewrite my method above to include this. dll files to dxgi.dll and end up with the exact same file. All I do know is you can change the name of any of the ReShade installed. dll makes any difference(but let's assume it does). So I'm not sure how or why changing the name of the. DLL FILES ARE IDENTICAL EXCEPT FOR THEIR NAMES(I'VE CONFIRMED THIS BY COMPARING ALL OF THEM WITH A HEX EDITOR). It can be d3d9.dll, the manually installed ReShade32.dll, or even opengl32.dll. "Better" in the sense that you might be able to get better framerates by using this method. UPDATE(3/22/18): Our friend has suggested a, perhaps, better way. Just use the Reload feature when everything is setup how you want it. If you know a better/faster way please do tell.ĮDIT: I figured out that you don't need to close and reopen MR between steps 7 & 8. Aaaaaaaaaaaaaaaaaaaaaaannnnnnnnnnnnnnnndddd.wait for it. Then go to the Home menu one more time and click Reload. Then click your way through the rest of the tutorial and go to Settings if you want to select performance mode. EXCEPT this time selecting your premade effects/textures.ini from the start(click the down pointer to the left of +, it will show up below the bar, click on it to select it, it will jump up into the bar). Then go to the Home menu again and click continue to start the tutorial again. These settings will then be stored in the ReShade config settings file in your MR directory(which will be created in step 8). You can also set whatever else how you want it now too(like the Effects Toggle Key). Then add \reshade-shaders\Textures to the end of the Texture Search Paths. Go to Settings and add \reshade-shaders\Shaders to the end of the Effect Search Paths. Open the ReShade configuration menu(Shift + F2). ![]() Then click browse and direct it to C:\Program Files (x86)\Steam\steamapps\common\SpinTires MudRunner\ReShade32.dll(or wherever MR is installed). ![]() ![]() Open STM and go to Game settings > Options and make sure the box next to Override original "d3d9.dll" is checked. Go to C:\Program Files (x86)\SpintiresMod\Install and copy the d3d9.dll found there(or wherever SpintiresMod is installed). Then copy and paste the ReShade32.dll to your MR directory. Delete the three d3d9 files(text doc., config settings, and. So when you're done you'll have the reshade-shaders folder and a premade effects/textures.ini configuration setting file in you MR directory. Then open the game and do the tutorial setup bit. Press 'Ctrl" while clicking Select game to get the ReShade32.dll and ReShade64.dll. Or do nothing if already installed.ĭownload the installer for ReShade. Since my pride generally prevents me giving up and asking on a forum(or anywhere else for that matter). So I had to figure it out, pretty much, on my own. How do you get SpintiresMod to work with ReShade? Which I couldn't find sufficient info to answer properly via google. Somebody just asked me a question I'd asked myself not too long ago. ![]()
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